The page explains a few fundamental terms from the TSO combat system. It is important to know them to understand optimisation results and certain features like combat analysis.
Enemy camps are always attacked by a player garrison. One or several generals that have been assigned troops enter the enemy camp and begin to fight the troops contained in it.
When a general enters a camp where there is already a fight going on, the general will wait until that fight is over. If the enemy camp is then still standing the general immediately begins its fight against the remaining enemies.
Each of these individual fights is called a wave.
A wave is when a general with player troops attacks an enemy camp. The troops of the general and the enemy take turns in fighting each other in rounds and at the end a winner is declared. If the player general wins, the enemy camp falls and vanish and the general returns to his/her garrison for the next usage. If the general loses, the enemy camp will remain standing with the surviving enemy troops and the general returns to the garrison for a "healing period".
A wave is carried out in so-called rounds. In each round the troops on either side will be decimated until one side has no troops left.
A round is part of a wave. There are two kinds of rounds: combat rounds and demolition (tear-down) rounds. Both ere explained below.
Combat Rounds Edit
In a combat round player's troops and enemy troops are attacking each other following the initiative principle. It is each troop's turn only once. At the end of a round all defeated troops are declared dead and do not participate in subsequent rounds. When one party has no troops left, it loses. If not, another combat round follows with the remaining troops.
When after a combat round the player is foudn to have won (i.e. the enemy does not have any troops left), there will be a number of demolition rounds to tear down the enemy camp and remove it from the map.
Combat rounds have a certain duration which depends on the general and the skills. The number of combat rounds and their duration are the most important factors for the duration of the whole fight. But demolition rounds also have a duration and count as well.
Demolition Rounds Edit
The pirpose of demolition rounds is to remove the enemy camp from the map when its troops are already defeated. So in a demolition round only the player troops act, not the enemy troops.
Of every surviving troop (including the general) one unit attacks the enemy camp building and decimates its hit points. When the building still has hit points after that, there will be another demolition rounds.
So the number of demolition rounds depends on the hit points of the building and the remaining player troops and their damage values.
Each demolition round has a duration and affects the duration of the entire fight.
Each kind of troop (player and enemy) belongs to a certain initiative. There three different initiatives. Various sources name them differently, but inside the game they are called:
- First Strike
- Last Strike
Initiatives are always in this order. Inside a round, troops attack in the order of their initiative, so first strike first and last strike last.
This applies in both directions, from the player to the enemy (first attack) and vice versa (counter-attack).
So the initiative as part of a round is done consecutively in both directions. When enemy troops are defeated during the player's initiative, they can still strike back in the counter-attack because they are declared dead only at the end of a round. They will not act anymore in the next round.
An attack is part of an initiative. It is the part where player's troops with a certain common initiative attack all enemy troops or vice versa:
- first attack (player attack): The player's troops with the current initiative attack all enemy troops and potentially defeat some or all of them.
- second attack(counter-attack): The enemy's troops with the current initiative attack all player's troops and potentially defeat some or all of them.
Troops defeated in the first attack can strike back in the second attack. They will only be declared dead at the end of a round.
An attack is carried out in form of a series of strikes. That is one strike per attacking troops and per opponent troop. This is where their properties like splash damage come into play and properties that affect the order of opponent troops attacked.
A strike is a fight between an attacking troop (with one or more units) against an opponent troop (with one or more units). Strikes are carried out inside attacks.
Each unit causes damage at the attacked unit. There is a minimum and a maximum damage. It is a matter of chance (randomness) which of these will apply. This is determines by the unit's striking accuracy. The damage inflicted decreases the opponen't hit points. When a unit does not have hit points anymore, it is defeated. Attacking units do not lose hit points during their strike.